// Fill out your copyright notice in the Description page of Project Settings.

#pragma once
#include "AIController.h"
#include "AuraAIController.generated.h"

class UBehaviorTreeComponent;
/**
 * 自定义AI控制器
 */
UCLASS()
class AURA_API AAuraAIController : public AAIController
{
	GENERATED_BODY()

public:

	AAuraAIController();

protected:

	// 行为树组件
	TObjectPtr<UBehaviorTreeComponent> BehaviorTreeComponent;
};
